![]() Suggestions? - Exhibits Regarding the center of rotation in Orbit mode, I believe it is based on the internal origin of the. In the First Person / Walking Around Mode I am NOT able to understand how you would move up and look down? Lots of clicking the Home Button if you get lost. Shuffle / slide to one side, then walk past the intended object, (Keyboard) then reorient view, (Muse) ten shuffle / slide to the side some more, (Keyboard) again re orient the view (Mouse). It appears to require a combination of Mouse and keyboard. It is also very awkward to go around an object in the First Person / Walking Around Mode. Assume this would be great for showing "3D parts" just not for architecture.įor what ever reason, switching to the First Person / Walking Around Mode changes the Home view so that it is lower, akin to a "dogs perspective".Ĭlicking the Home Icon returns to Orbit Mode. The Orbit Mode does the job, looking around a central object, i tjust shows to much. Ie: Degrees above and below the horizontal. Would like for the client to view this as past versions of VW / RW allowed with Exported VR files. Would like to understand how to have a specific center for the Orbit View. Assume that it would be Zero - Zero.Ĭreated a simple 3D X at "Zero - Zero" and the rotation is eccentric. The center of rotation is not as expected. In my testing, When I open the WEB View in a browser, the initial view is as expected.
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