![]() It perfectly fulfills what I've been looking for in an oval-racing game/simulator. Then take into account many of the other features like spotting for your friends, forming teams, joining leagues, etc, etc - it provides a pretty robust racing/race team experience. They've already released the paint template so people can get a head start on making their custom paint schemes: In fact, iRacing is releasing the Gen6 car the Monday following the 500. Rivals will try to bump you off the track or block your pass. You can race street stocks, late models, modifides, ARCA cars, trucks, Nationwide cars, and Cup cars. NASCAR Thunder 2004 goes even further, tweaking and improving every aspect of the game while adding in a slew of new features-chief among them, an intricate system of rivalries and alliances that makes each race more intense than the one before it. Short of actually getting into a racecar, iRacing provides the best oval racing experience. ![]() Since iRacing has many officially sanctioned NASCAR divisions, I gotta vote iRacing on this. ![]() Racing against AI cars just gets boring and stale after a while. ![]() I tend to get bored with them pretty quickly for some reason. But I haven't played much in the way of console NASCAR games in a long time. When racing, what you do on the circuit affects future races. For some reason I was thinking strictly console games when I said Thunder 2003. Description You can race on a variety of courses, from twenty three real world Winston Cup courses, twelve road courses and eleven fantasy courses, including a costal town and a busy city.
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